1.0.0 API documentation
Loading...
Searching...
No Matches
glm
gtx
vector_angle.hpp
Go to the documentation of this file.
1
14
15
#pragma once
16
17
// Dependency:
18
#include "../glm.hpp"
19
#include "../gtc/epsilon.hpp"
20
#include "../gtx/quaternion.hpp"
21
#include "../gtx/rotate_vector.hpp"
22
23
#ifndef GLM_ENABLE_EXPERIMENTAL
24
# error "GLM: GLM_GTX_vector_angle is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
25
#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
26
# pragma message("GLM: GLM_GTX_vector_angle extension included")
27
#endif
28
29
namespace
glm
30
{
33
37
template
<length_t L,
typename
T, qualifier Q>
38
GLM_FUNC_DECL T
angle
(vec<L, T, Q>
const
& x, vec<L, T, Q>
const
& y);
39
43
template
<
typename
T, qualifier Q>
44
GLM_FUNC_DECL T
orientedAngle
(vec<2, T, Q>
const
& x, vec<2, T, Q>
const
& y);
45
49
template
<
typename
T, qualifier Q>
50
GLM_FUNC_DECL T
orientedAngle
(vec<3, T, Q>
const
& x, vec<3, T, Q>
const
& y, vec<3, T, Q>
const
& ref);
51
53
}
// namespace glm
54
55
#include "vector_angle.inl"
glm::angle
GLM_FUNC_DECL T angle(qua< T, Q > const &x)
Returns the quaternion rotation angle.
glm::orientedAngle
GLM_FUNC_DECL T orientedAngle(vec< 2, T, Q > const &x, vec< 2, T, Q > const &y)
Returns the oriented angle between two 2d vectors.
Generated by
1.9.8