Package org.sunflow.core.primitive
Class BanchoffSurface
java.lang.Object
org.sunflow.core.primitive.BanchoffSurface
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PrimitiveList,RenderObject
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionCreate a newPrimitiveListobject suitable for baking lightmaps.intReturns the number of individual primtives in this aggregate object.floatgetPrimitiveBound(int primID, int i) Retrieve the bounding box component of a particular primitive in object space.getWorldBounds(Matrix4 o2w) Compute a bounding box of this object in world space, using the specified object-to-world transformation matrix.voidintersectPrimitive(Ray r, int primID, IntersectionState state) Intersect the specified primitive in local space.voidprepareShadingState(ShadingState state) Prepare the specifiedShadingStateby setting all of its internal parameters.booleanupdate(ParameterList pl, SunflowAPI api) Update this object given a list of parameters.
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Constructor Details
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BanchoffSurface
public BanchoffSurface()
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Method Details
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update
Description copied from interface:RenderObjectUpdate this object given a list of parameters. This method is guarenteed to be called at least once on every object, but it should correctly handle empty parameter lists. This means that the object should be in a valid state from the time it is constructed. This method should also return true or false depending on whether the update was succesfull or not.- Specified by:
updatein interfaceRenderObject- Parameters:
pl- list of parameters to read fromapi- reference to the current scene- Returns:
trueif the update is succesfull,falseotherwise
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getWorldBounds
Description copied from interface:PrimitiveListCompute a bounding box of this object in world space, using the specified object-to-world transformation matrix. The bounds should be as exact as possible, if they are difficult or expensive to compute exactly, you may useMatrix4.transform(BoundingBox). If the matrix isnullno transformation is needed, and object space is equivalent to world space.- Specified by:
getWorldBoundsin interfacePrimitiveList- Parameters:
o2w- object to world transformation matrix- Returns:
- object bounding box in world space
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getPrimitiveBound
public float getPrimitiveBound(int primID, int i) Description copied from interface:PrimitiveListRetrieve the bounding box component of a particular primitive in object space. Even indexes get minimum values, while odd indexes get the maximum values for each axis.- Specified by:
getPrimitiveBoundin interfacePrimitiveList- Parameters:
primID- primitive indexi- bounding box side index- Returns:
- value of the request bound
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getNumPrimitives
public int getNumPrimitives()Description copied from interface:PrimitiveListReturns the number of individual primtives in this aggregate object.- Specified by:
getNumPrimitivesin interfacePrimitiveList- Returns:
- number of primitives
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prepareShadingState
Description copied from interface:PrimitiveListPrepare the specifiedShadingStateby setting all of its internal parameters.- Specified by:
prepareShadingStatein interfacePrimitiveList- Parameters:
state- shading state to fill in
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intersectPrimitive
Description copied from interface:PrimitiveListIntersect the specified primitive in local space.- Specified by:
intersectPrimitivein interfacePrimitiveList- Parameters:
r- ray in the object's local spaceprimID- primitive index to intersectstate- intersection state- See Also:
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getBakingPrimitives
Description copied from interface:PrimitiveListCreate a newPrimitiveListobject suitable for baking lightmaps. This means a set of primitives laid out in the unit square UV space. This method is optional, objects which do not support it should simply returnnull.- Specified by:
getBakingPrimitivesin interfacePrimitiveList- Returns:
- a list of baking primitives
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